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Website (and you will be notified by mail each time a report is posted and provided with a website link to access the report.
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Instead, the reports will be made available on the Funds ss.3507.Īs permitted by regulations adopted by the Securities and ExchangeĬommission, paper copies of the Funds annual and semi-annual shareholder reports will not be sent to you by mail unless you specifically request paper copies of the reports.
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Under the clearance requirements of 44 U.S.C. The OMB has reviewed this collection of information Please direct comments concerning theĪccuracy of the information collection burden estimate and any suggestions for reducing the burden to Secretary, Securities and Exchange Commission, 450 Fifth Street, NW, Washington, DC 20549-0609. Registrant is not required to respond to the collection of information contained in Form N-CSR unless the Form displays a currently valid Office of Management and Budget (OMB) control number. The Commission may use the information provided on Form N-CSR in its regulatory, disclosure review, inspection, and policy making roles.Ī registrant is required to disclose the information specified by Form N-CSR, and the Commission will make this information public. N-CSR is to be used by management investment companies to file reports with the Commission not later than 10 days after the transmission to stockholders of any report that is required to be transmitted to stockholders under Rule 30e-1 under the Registrants telephone number, including area code: (312) There's still some doubt on that front.Nuveen S&P 500 Dynamic Overwrite FundĬERTIFIED SHAREHOLDER REPORT OF REGISTERED The game is clever enough to pull something like that off, and generous enough in its puzzle design to make you feel clever into the bargain. If any game was going to look like a Voodoo 5's fever dream on purpose it'd be the one with a wide-ranging interest in machine-generated worlds, artificial intelligence, and the way that personality imprints itself on nothingness. I don't think that's true for The Talos Principle. Chances are, nine times out of ten, that art that says nothing was trying to say something and failed. In another game I'd write that line off as overthink. More than anything else it reminds me of those benchmarking demos that used to ship with 3DFX cards in the late '90s-depopulated ruins presented for their complexity only, any human point of reference secondary to some mechanical process churning away beneath the surface. This landscape of remixed Greek, Egyptian and medieval styles is technically accomplished but says absolutely nothing: a sense compounded by the fact that the developers let you fiddle with colour filters from the main menu. I'm fascinated by The Talos Principle's lack of visual artistic direction. It's cleverly written stuff, varied and interesting. Its meat is in logs, excerpts, e-mails and interactive conversations that you extract from DOS prompts, records that touch on everything from the day-to-day running of a scientific facility to literature and, particularly, philosophy. There is a surprisingly intricate story being told, here, and its substance is only gestured at by that booming voice in the heavens. Considerations about the meaning of personhood, apocalypse, machine intelligence and the ramifications of the Biblical Fall of man are spun through the game via text-dispensing terminals. The other half of The Talos Principle is found in its loftier ideas. Framerate is uncapped and I achieved around 90fps on average with everything turned up to max. You can switch to a third person view, alter the aspect ration, and even alter the colour balance and contrast of the game through a series of filters. The Talos Principle gives you an impressive amount of control over how the game looks and feels. Graphics options Field of view (60-120), graphics API, V-sync, triple buffering, CPU speed, GPU speed, GPU memory, colour options, letterboxing aspect ratio, HUD scale. Reviewed on Intel Core i5 2500K, 16GB RAM, Nvidia GeForce GTX 970
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